Learn the language used by subject experts in the universe of knowledge commerce
Assessments refer to the process of evaluating or measuring knowledge, skills, or abilities of individuals or groups.
Advanced Placement (AP) is a program in the United States and Canada that offers college-level courses and exams to high school students.
ACT stands for American College Testing and is a standardized test used by colleges and universities in the United States for admissions purposes.
Adaptive learning is a method of teaching and learning that uses technology to adjust the content, pace, and level of difficulty of learning materials.
Type of marketing arrangement where a business rewards its affiliates for every customer or sale they bring to the business through their unique referral link.
Affiliates are individuals or companies who promote products or services on behalf of another company, in exchange for a commission on sales or leads generated.
API stands for Application Programming Interface.It is like a messenger that helps different software applications talk to each other and work more efficiently.
Asynchronous learning is a type of education that takes place in an environment where students and instructors are not interacting with each other in real-time.
Blended learning combines traditional face-to-face classroom teaching with online learning activities.
A branded mobile app is a special mobile application that has been customized to show a specific company's logo, colors, and other design elements.
EdTech applications and services that are hosted, accessed, and operated through cloud computing infrastructure.
Cooperative effort of students, educators, or educational stakeholders working together to achieve common learning goals.
A digital platform designed to manage and streamline the administration, delivery, and tracking of educational courses.
A case study is a detailed examination of a person, group, event, or situation in a real-world context.
An LMS allows organizations to issue certificates of completion to learners as proof of their skills and knowledge.
Cross-selling in EdTech refers to the practice of offering complementary or related products or services to existing customers.
Compliance training refers to the process of educating employees on the laws, regulations, and policies that pertain to their industry or organization.
Collaborative learning is an instructional approach in which students work together in small groups or teams to achieve a common goal or complete a task.
Cohorts are a group of individuals who share a common interest and are observed or studied over a period of time.
Cohort-based learning is an educational model that involves a group of students learning together and progressing through a course or program at the same pace
A community platform is an online platform designed to facilitate communication, collaboration, and interaction among a group of people who share common interests or goals.
Content authoring is the process of creating digital content, such as text, images, audio, and video, that is intended for use in various types of media.
Content monetization refers to the process of earning revenue or income by creating and distributing content.
Distance education, also known as distance learning or online learning, is a mode of education that allows students to learn remotely without being physically present in a traditional classroom setting.
The digital SAT is an online version of the traditional SAT exam.
A Discussion forum is an online platform where users can engage in discussions and exchange information on various topics.
E-learning, short for electronic learning, refers to the process of acquiring knowledge or skills through digital resources
EdTech consulting refers to the professional services provided by experts in the field of education technology.
EdTech platform refers to an online or digital platform that provides educational services or tools to students, teachers, or educational institutions.
Education technology, or EdTech, refers to the use of technology to support and enhance learning and teaching.
An educational approach that incorporates elements of games into the learning process.
A handheld electronic device or software application that allows users to plot and analyze mathematical functions and equations visually.
Gamification in EdTech refers to the integration of game elements, mechanics, and design principles into educational technology platforms or learning experiences.
Educational sessions where an instructor guides and facilitates learning, and technology is employed to enhance the teaching and learning experience.
Infopreneurship refers to the entrepreneurial pursuit of creating, marketing, and selling information products or services.
Interactive modules can be defined as interactive educational tools that enable learners to actively engage with the learning content.
A digital learning solution designed to offer a personalized and engaging learning experience.
Live classes refer to real-time online sessions where instructors and learners come together virtually to engage in learning activities.
Live streaming refers to the real-time transmission of audio and video content over the internet to an audience.
Learning Tools Interoperability (LTI) is a set of specifications that enable web-based educational tools to integrate seamlessly with LMS.
A Learning Management System (LMS) is a software platform designed to manage, deliver and track online educational content and training courses.
Capability of EdTech platforms, applications, or content to accommodate and deliver content in multiple languages.
A marketplace in EdTech refers to an ecosystem where various educational products and resources are brought together, connecting educators, learners and others.
Mobile learning, also known as m-learning, refers to the use of mobile devices to facilitate learning and educational experiences.
Monetization model is a business strategy that outlines how a company plans to generate revenue from its products or services.
A mock test is a practice exam that simulates the format and difficulty level of a real test
Microlearning refers to the approach of delivering small, focused pieces of content or information to learners in short, digestible bursts.
A membership model is a business model where customers pay a recurring fee in exchange for access to a product or service.
MOOCs stands for Massive Open Online Courses. These are online courses that are open to anyone who wants to enroll and participate, usually for free.
A niche is a segment of the market that you choose to capatalise from by charging customers to get access to your specialist knowledge or expertise.
An online training module is a self-contained unit of educational content delivered over the internet.
Online education refers to a form of learning that takes place remotely using digital technologies and the internet.
An online tutoring platform is a web-based or app-based platform that enables students to connect with tutors remotely for academic support, guidance, and instruction.
An online course is a type of educational course that is delivered over the internet, typically through a learning management system (LMS).
Online coaching is a form of remote coaching or training that takes place over the internet.
An instructional approach where students actively explore real-world challenges and problems through hands-on projects.
An instructional approach that centers on students collaboratively solving real-world problems using digital tools and resources.
Practice of collecting responses or opinions from students using digital polling tools or features integrated into educational technology platforms.
A structured approach or strategy used by businesses to determine the price of their products or services.
A pricing and revenue strategy commonly employed in the education and e-learning industry.
Personalized learning meets the individual needs, interests, and learning styles of each student.
The Preliminary SAT/National Merit Scholarship Qualifying Test (PSAT/NMSQT) is a standardized test administered by the College Board in the United States.
Peer review is a process by which experts in a particular field evaluate and provide feedback on a work of scholarship, research, or creative work
Proctored examinations are exams that are monitored by an authorized person, known as a proctor, to ensure that the exam is taken fairly and without cheating
Personal branding is the process of creating a unique image and reputation for yourself that differentiates you from others.
Paywall is a term used to describe the practice of restricting access to content until payment is made.
An educational approach that integrates the process of conducting research into the learning experience.
Instantaneous communication between educators, students, and peers within an educational environment facilitated by technology.
Process of collecting, organizing, analyzing, and presenting data to gain insights and make informed decisions.
Remote learning refers to the process of acquiring knowledge and skills through online or virtual means, without the need for physical presence in a traditional classroom setting.
Assessments designed to measure a student's knowledge, skills, or abilities in a consistent and uniform manner.
Student engagement refers to the active participation, involvement, and emotional investment of students in the learning process.
The SAT, which stands for Scholastic Assessment Test, is a standardized test used for college admissions in the United States.
Synchronous learning is a type of online learning where learners and instructors participate in real-time activities together, such as live video conferencing, chat rooms, or virtual classrooms.
A self-paced course is an online learning experience in which learners can progress through the course material at their own pace and on their own schedule.
SCORM stands for Sharable Content Object Reference Model. It is a set of technical standards for e-learning software products.
The target audience in EdTech refers to the specific group of individuals or organizations that an EdTech product or service is designed and marketed for.
Training programs are activities that provide individuals with the opportunity to acquire new knowledge, develop skills and enhance their performance in a particular field.
Training videos are instructional videos created to teach a particular skill or concept.
Traditional classroom learning refers to the method of learning that takes place in a physical classroom setting, where learners attend in-person lectures.
Upselling in EdTech refers to the practice of offering additional or upgraded products, services, or features to existing customers in the EdTech industry.
A virtual classroom is an online learning environment that simulates a traditional classroom setting.
A virtual study group is a group of students who come together online to study and learn collaboratively.
A virtual event is an online gathering that allows people to connect and interact in a digital environment.
Video marketing is the practice of using video content to promote a brand, product, or service.
An instructional approach that combines traditional teaching methods with technology to create an interactive learning environment.
An instructional approach that utilizes online platforms and digital resources to deliver educational content.
Software applications or platforms that enable individuals to create, design, and publish websites and web content.
Website traffic refers to the number of visitors or users who access a website.
White labeled mobile apps are mobile applications that are created by one company but rebranded and sold by another company under their own brand.
White labeling is the practice of branding a product or service with a different company's name and logo.
A website builder is a tool that allows individuals or businesses to create a website without having to write code or hire a web developer.
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