In this conversation, Sarah Le-Fevre discusses her journey as a game-based learning professional, her experiences with ADHD, and how these elements have shaped her approach to education and self-employment. She emphasizes the importance of creativity in learning and how games can facilitate deeper understanding and engagement. Sarah also shares her transition from traditional software training to a more dynamic, narrative-driven approach to teaching, highlighting the challenges and rewards of her career path. In this conversation, Sarah Le-Fevre discusses her journey into learning design, emphasizing the importance of understanding that learning is more than just knowledge transfer. She highlights the role of a learning professional in facilitating engagement and responsibility in the learning process. Sarah also explores the concept of games-based learning as a means to create meaningful experiences and foster exploration. Additionally, she shares insights on organizational culture, using unique analogies such as fungal communication to illustrate complex ideas. The conversation culminates in her innovative project, the Museum of Impossible Objects, which aims to provoke thought and discussion through creative learning methods. In this conversation, Sarah Le-Fevre discusses the existence of extraterrestrial life and sentience in animals, using the metaphor of a 'ghost jar' to explore complex issues like immigration policy. She emphasizes the importance of play in learning and shares her insights on incorporating games into educational settings. Additionally, Sarah reflects on her business growth strategies, particularly through social media, and her adaptation to online learning environments post-pandemic.
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