Episode 76 | Sarah Le-Fevre | Gamification Professional | The Knowledge Entrepreneurs Show

29 Sep 2023
1hr 27min

Episode Description

In this conversation, Sarah Le-Fevre discusses her journey as a game-based learning professional, her experiences with ADHD, and how these elements have shaped her approach to education and self-employment. She emphasizes the importance of creativity in learning and how games can facilitate deeper understanding and engagement. Sarah also shares her transition from traditional software training to a more dynamic, narrative-driven approach to teaching, highlighting the challenges and rewards of her career path. In this conversation, Sarah Le-Fevre discusses her journey into learning design, emphasizing the importance of understanding that learning is more than just knowledge transfer. She highlights the role of a learning professional in facilitating engagement and responsibility in the learning process. Sarah also explores the concept of games-based learning as a means to create meaningful experiences and foster exploration. Additionally, she shares insights on organizational culture, using unique analogies such as fungal communication to illustrate complex ideas. The conversation culminates in her innovative project, the Museum of Impossible Objects, which aims to provoke thought and discussion through creative learning methods. In this conversation, Sarah Le-Fevre discusses the existence of extraterrestrial life and sentience in animals, using the metaphor of a 'ghost jar' to explore complex issues like immigration policy. She emphasizes the importance of play in learning and shares her insights on incorporating games into educational settings. Additionally, Sarah reflects on her business growth strategies, particularly through social media, and her adaptation to online learning environments post-pandemic.

Key Takeaways

  • Games-based learning is focused on creating experiences for adult learners.
  • Sarah's passion for games has influenced her professional journey.
  • ADHD has shaped Sarah's approach to learning and creativity.
  • Hyperfocus can lead to both productivity and distraction.
  • Building in time for distractions is essential for productivity.
  • Self-diagnosis of ADHD can be empowering and practical.
  • Transitioning to self-employment requires proactive outreach and networking.
  • Games can make dry subjects more engaging and relatable.
  • Narrative elements in learning can enhance student engagement.
  • The journey from software training to systemic change is a natural evolution. Learning is more than just knowledge transfer.
  • Facilitating engagement is crucial for effective learning.
  • Games-based learning offers opportunities for exploration.
  • Organizational culture can be influenced through innovative learning methods.
  • The responsibility of a learning professional is to ensure understanding.
  • Differentiation in learning is essential for relevance.
  • Using analogies can help in understanding complex concepts.
  • Creating a safe space for discussion enhances learning outcomes.
  • Continuous improvement requires collaboration and communication.
  • Innovative projects can transform traditional learning experiences. Extraterrestrials and sentient beings exist alongside humans.
  • The 'ghost jar' serves as a metaphor for immigration debates.
  • Using play in learning creates psychological safety.
  • Games can be effective tools for engagement in education.
  • Social media is a key tool for business growth.
  • Narrative can enhance creativity in learning environments.
  • Online learning has become more prevalent post-pandemic.
  • Butter and Miro are effective tools for online facilitation.
  • Learning outcomes should be relevant to participants.
  • Play should be a voluntary activity, not forced.
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